Canyon Terrain Editor
http://entardev.wordpress.com


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Controls
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Help:		      Hold F1
Camera Movement:      WASD or Arrow Keys
Camera Angle:         Hold Right Click + Move Mouse
Perform Terrain Edit: Hold Left Click
Select Op:            Number keys
Brush Size:           +/- or Mouse Wheel
Brush Speed:          Page Up/Down
Change Block Width:   [ or ]
Scale Height:         Ctrl + [ or ]
Change X Dimension:   Page Up / Down
Change Y Dimension:   Ctrl + Page Up / Down
Switch Texture:       F5-F7
Undo:                 Ctrl + Z
New Terrain:          Ctrl + N (loses unsaved terrain!)
Toggle Smooth Brush:  B
Toggle Normals:       N
Toggle Wireframe:     L
Toggle Texturing:     F2
Toggle FPS Display:   F3
Hide HUD:             Hold Tab

Hold Shift to make certain things, like changing settings and moving the camera, go faster.


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File I/O
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Canyon Terrain Editor is able to operate with the following file formats:

Export:
.obj model format
.tga heightmap
Quake 1 .map format
Quake 3 .map format
.tga normal map format
.tga distribution map
.tga final texture

Import:
.tga heightmap
grayscale .pgm heightmap

Canyon Terrain Editor can also save and load its own file format, Canyon Editor Terrain (.CET) files.


To export a terrain to a different file format, select the export button in the lower right corner and use the F5-... keys to change your selected format. Then, simply type in your desired filename and press enter.


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Brushes
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New brushes may be added by saving .tga files in the data/brushes/ folder. These brushes (as well as the existing ones) can be used by the texture painting and erasing tools, as well as the terrain editing tools.


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Legal Stuff
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

