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Notes
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- When an item_sodacan is created, it will display this /models/can.mdl, rather than the large ERROR model.

- Do not use this /models/can.mdl for any kind of prop, as it is only for the env_beverage and item_sodacan entities.
For props, use /models/custom/SodaPopCan01a.mdl

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Instructions
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- Extract to /cstrike/ (where is placed a "GameInfo.txt" file)

- High resolution textures you can find in /+files/ folder of this archive. Copy this textures in /materials/models/sodaprops/ folder, if you need it.

This should place the model files and materials into their appropriate locations.

You must to embed these files into your map for clean distribution! See:
WinBSPZip:
  http://www.chaosincarnate.net/cannonfodder/cftools.php?program=winbspzip
Pakrat:
  /+files/pakrat*.zip
  or
  http://www.geocities.com/cofrdrbob/pakrat.html

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Credit
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- Model based upon /props_junk/PopCan01a.mdl
- Textures by Groundflyer
- Recompilation by IgI [29 RUS]