﻿// [+info] Information
// [+add] Added
// [+upd] Updated
// [+fix] Fixed
// [-del] Deleted
// [moved] Moved

16.03.2009
[+info] beginning

17.04.2009
[+info] first release

20.04.2009
[+add] /csssdk/csssdk_env_screenoverlay_2.vmf
[+add] /csssdk/csssdk_SMOOTHING_GROUPS.vmf
[+add] /csssdk_add/csssdk_PHYSIC_ROPE.vmf

22.04.2009
[+fix] /csssdk/csssdk_game_player_equip.vmf
[+add] /csssdk/csssdk_game_player_equip_2.vmf
[+add] /csssdk/csssdk_game_score.vmf
[+fix] /csssdk/csssdk_game_weapon_manager.vmf
[+upd] /csssdk/csssdk_LADDER.vmf
[+upd] /csssdk/csssdk_logic_timer.vmf
[+fix] /csssdk/csssdk_info_overlay_transition.vmf
[+upd] /csssdk/csssdk_phys_convert.vmf
[+fix] /csssdk/csssdk_phys_slideconstraint.vmf
[+add] /csssdk/csssdk_player_speedmod.vmf
[+add] /csssdk/csssdk_player_weaponstrip.vmf
[+add] /csssdk/csssdk_point_playermoveconstraint.vmf
[+fix] /csssdk/csssdk_prop_physics.vmf
[+fix] /csssdk/csssdk_prop_physics_override.vmf
[+add] /csssdk_add/csssdk_SAVE_VALUE_IN_ALL_ROUNDS.vmf
[+add] /cstrike/maps/csssdk_game_score.nav
[+upd] /cstrike/materials/overviews/csssdk_OVERVIEW.vtf
[+upd] /cstrike/materials/csssdk/csssdk_info_overlay_transition_shorewave001a.vtf
[+upd] /cstrike/materials/csssdk/csssdk_info_overlay_transition_shorewave001a.vmt
[+add] /cstrike/materials/csssdk/csssdk_info_overlay_transition_shorewave001b.vmt

05.07.2009
[+add] CSSSDK.fgd
[+add] CSSSDK_RU.doc
[+add] CSSSDK.png
[+add] /+files/
[+add] /csssdk/additional/
[+add] /csssdk/additional/old/
[+add] /+files/ClientScheme.res.zip
[+add] /+files/CSSSDK.psd
[+add] /+files/func_precipitation.zip
[+add] /+files/item_sodacan.zip
[+add] /+files/other.zip
[+add] /+files/pakrat (v0.95).zip
[+add] /+files/vmex (v0.98g unlimited).zip
[+add] /+files/weapon_cubemap.zip
[+add] /csssdk/additional/csssdk_ENTITY_GALLERY.vmf
[+add] /csssdk/additional/csssdk_MULTIPLAYER_TELEPORT.vmf
[+add] /cstrike/maps/csssdk_MULTIPLAYER_TELEPORT.nav
[+upd] /csssdk/csssdk_ai_changetarget.vmf
[+fix] /csssdk/csssdk_ambient_generic.vmf
[+upd] /csssdk/csssdk_color_correction.vmf
[+upd] /csssdk/csssdk_color_correction_volume.vmf
[+upd] /csssdk/csssdk_cycler.vmf
[+fix] /csssdk/csssdk_DISPLACEMENT.vmf
[moved] /csssdk/csssdk_DISPLACEMENT.vmf  >  /csssdk/additional/csssdk_DISPLACEMENT.vmf
[+upd] /csssdk/csssdk_DISPLACEMENT_2.vmf
[moved] /csssdk/csssdk_DISPLACEMENT_2.vmf  >  /csssdk/additional/csssdk_DISPLACEMENT_2.vmf
[+upd] /csssdk/csssdk_env_beam.vmf
[+add] /csssdk/csssdk_env_beverage.vmf
[+upd] /csssdk/csssdk_env_blood.vmf
[+upd] /csssdk/csssdk_env_bubbles.vmf
[+upd] /csssdk/csssdk_env_cubemap.vmf
[+upd] /csssdk/csssdk_env_detail_controller.vmf
[+upd] /csssdk/csssdk_env_dustpuff.vmf
[+upd] /csssdk/csssdk_env_effectscript.vmf
[+upd] /csssdk/csssdk_env_embers.vmf
[+add] /csssdk/csssdk_env_entity_dissolver.vmf
[+add] /csssdk/csssdk_env_entity_dissolver_2.vmf
[+add] /cstrike/maps/csssdk_env_entity_dissolver_2.nav
[+upd] /csssdk/csssdk_env_entity_igniter.vmf
[+upd] /csssdk/csssdk_env_entity_maker.vmf
[+upd] /csssdk/csssdk_env_explosion.vmf
[+upd] /csssdk/csssdk_env_fade.vmf
[+upd] /csssdk/csssdk_env_fire.vmf
[+upd] /csssdk/csssdk_env_firesensor.vmf
[+upd] /csssdk/csssdk_env_firesource.vmf
[+upd] /csssdk/csssdk_env_fog_controller.vmf
[+upd] /csssdk/csssdk_env_fog_controller_2.vmf
[+add] /csssdk/csssdk_env_global.vmf
[+upd] /csssdk/csssdk_env_gunfire.vmf
[+add] /csssdk/csssdk_env_hudhint.vmf
[+upd] /csssdk/csssdk_env_laser.vmf
[+upd] /csssdk/csssdk_env_lightglow.vmf
[+upd] /csssdk/csssdk_env_microphone.vmf
[+upd] /csssdk/csssdk_env_microphone_2.vmf
[+upd] /csssdk/csssdk_env_muzzleflash.vmf
[+upd] /csssdk/csssdk_env_particlelight.vmf
[+upd] /csssdk/csssdk_env_particlescript.vmf
[+upd] /csssdk/csssdk_env_physexplosion.vmf
[+upd] /csssdk/csssdk_env_physimpact.vmf
[+upd] /csssdk/csssdk_env_player_surface_trigger.vmf
[-del] /csssdk/csssdk_env_rotorshooter.vmf
[+upd] /csssdk/csssdk_env_screenoverlay.vmf
[+upd] /csssdk/csssdk_env_screenoverlay_2.vmf
[+upd] /csssdk/csssdk_env_shake.vmf
[+upd] /csssdk/csssdk_env_shooter.vmf
[+add] /csssdk/csssdk_env_shooter_2.vmf
[+upd] /csssdk/csssdk_env_smokestack.vmf
[+upd] /csssdk/csssdk_env_soundscape.vmf
[+upd] /csssdk/csssdk_env_soundscape_proxy.vmf
[+upd] /csssdk/csssdk_env_soundscape_triggerable.vmf
[+upd] /csssdk/csssdk_env_spark.vmf
[+upd] /csssdk/csssdk_env_splash.vmf
[+upd] /csssdk/csssdk_env_sprite.vmf
[+upd] /csssdk/csssdk_env_spritetrail.vmf
[+upd] /csssdk/csssdk_env_steam.vmf
[+upd] /csssdk/csssdk_env_sun.vmf
[+upd] /csssdk/csssdk_env_sun_2.vmf
[+add] /csssdk/csssdk_env_sun_3.vmf
[+upd] /csssdk/csssdk_env_terrainmorph.vmf
[+upd] /csssdk/csssdk_env_texturetoggle.vmf
[+upd] /csssdk/csssdk_env_tonemap_controller.vmf
[+upd] /csssdk/csssdk_env_wind.vmf
[+upd] /csssdk/csssdk_filter_activator_class.vmf
[+upd] /csssdk/csssdk_filter_activator_name.vmf
[+upd] /csssdk/csssdk_filter_activator_team.vmf
[+upd] /csssdk/csssdk_filter_damage_type.vmf
[+upd] /csssdk/csssdk_filter_multi.vmf
[+upd] /csssdk/csssdk_func_areaportal.vmf
[+upd] /csssdk/csssdk_func_areaportalwindow.vmf
[+upd] /csssdk/csssdk_func_bomb_target.vmf
[+upd] /csssdk/csssdk_func_breakable.vmf
[+upd] /csssdk/csssdk_func_breakable_surf.vmf
[+upd] /csssdk/csssdk_func_brush.vmf
[+upd] /csssdk/csssdk_func_button.vmf
[+upd] /csssdk/csssdk_func_buyzone.vmf
[+upd] /csssdk/csssdk_func_clip_vphysics.vmf
[+upd] /csssdk/csssdk_func_conveyor.vmf
[+upd] /csssdk/csssdk_func_detail.vmf
[+upd] /csssdk/csssdk_func_door.vmf
[+upd] /csssdk/csssdk_func_door_rotating.vmf
[+upd] /csssdk/csssdk_func_dustcloud.vmf
[+upd] /csssdk/csssdk_func_dustmotes.vmf
[+upd] /csssdk/csssdk_func_fish_pool.vmf
[+upd] /csssdk/csssdk_func_hostage_rescue.vmf
[+upd] /csssdk/csssdk_func_illusionary.vmf
[+upd] /csssdk/csssdk_func_ladder.vmf
[+upd] /csssdk/csssdk_func_lod.vmf
[+upd] /csssdk/csssdk_func_monitor.vmf
[+upd] /csssdk/csssdk_func_movelinear.vmf
[+upd] /csssdk/csssdk_func_occluder.vmf
[+upd] /csssdk/csssdk_func_physbox.vmf
[+upd] /csssdk/csssdk_func_physbox_multiplayer.vmf
[+add] /csssdk/csssdk_func_plat.vmf
[+upd] /csssdk/csssdk_func_platrot.vmf
[+upd] /csssdk/csssdk_func_precipitation.vmf
[+add] /csssdk/csssdk_func_pushable.vmf
[+upd] /csssdk/csssdk_func_rot_button.vmf
[+upd] /csssdk/csssdk_func_rotating.vmf
[+upd] /csssdk/csssdk_func_smokevolume.vmf
[+add] /csssdk/csssdk_func_smokevolume_2.vmf
[+upd] /csssdk/csssdk_func_tanktrain.vmf
[+upd] /csssdk/csssdk_func_tracktrain.vmf
[+add] /csssdk/csssdk_func_traincontrols.vmf
[+upd] /csssdk/csssdk_func_wall.vmf
[+upd] /csssdk/csssdk_func_wall_toggle.vmf
[+upd] /csssdk/csssdk_func_water_analog.vmf
[+add] /csssdk/csssdk_func_weight_button.vmf
[+upd] /csssdk/csssdk_game_end.vmf
[+upd] /csssdk/csssdk_game_player_equip.vmf
[+upd] /csssdk/csssdk_game_player_equip_2.vmf
[+upd] /csssdk/csssdk_game_score.vmf
[+add] /csssdk/csssdk_game_text.vmf
[+upd] /csssdk/csssdk_game_ui.vmf
[+upd] /csssdk/csssdk_game_ui_2.vmf
[+upd] /csssdk/csssdk_game_weapon_manager.vmf
[+upd] /csssdk/csssdk_game_zone_player.vmf
[+upd] /csssdk/csssdk_gibshooter.vmf
[+upd] /csssdk/csssdk_hostage_entity.vmf
[+upd] /csssdk/csssdk_infodecal.vmf
[+upd] /csssdk/csssdk_info_camera_link.vmf
[+upd] /csssdk/csssdk_info_landmark.vmf
[+upd] /csssdk/csssdk_info_lighting.vmf
[+upd] /csssdk/csssdk_info_map_parameters.vmf
[+upd] /csssdk/csssdk_info_mass_center.vmf
[+upd] /csssdk/csssdk_info_no_dynamic_shadow.vmf
[+upd] /csssdk/csssdk_info_overlay.vmf
[+upd] /csssdk/csssdk_info_overlay_transition.vmf
[+upd] /csssdk/csssdk_info_player_counterterrorist.vmf
[+upd] /csssdk/csssdk_info_player_logo.vmf
[+upd] /csssdk/csssdk_info_player_start.vmf
[+upd] /csssdk/csssdk_info_player_terrorist.vmf
[+upd] /csssdk/csssdk_info_teleport_destination.vmf
[+add] /csssdk/csssdk_item_sodacan.vmf
[+upd] /csssdk/csssdk_keyframe_rope.vmf
[+upd] /csssdk/csssdk_LADDER.vmf
[moved] /csssdk/csssdk_LADDER.vmf  >  /csssdk/additional/csssdk_LADDER.vmf
[+fix] /csssdk/csssdk_light.vmf
[+fix] /csssdk/csssdk_light_2.vmf
[+fix] /csssdk/csssdk_light_dynamic.vmf
[+upd] /csssdk/csssdk_light_environment.vmf
[+fix] /csssdk/csssdk_light_spot.vmf
[+fix] /csssdk/csssdk_light_spot_2.vmf
[+upd] /csssdk/csssdk_LIGHTMAP.vmf
[moved] /csssdk/csssdk_LIGHTMAP.vmf  >  /csssdk/additional/csssdk_LIGHTMAP.vmf
[+upd] /csssdk/csssdk_logic_auto.vmf
[+upd] /csssdk/csssdk_logic_branch.vmf
[+upd] /csssdk/csssdk_logic_branch_listener.vmf
[+upd] /csssdk/csssdk_logic_case.vmf
[+upd] /csssdk/csssdk_logic_collision_pair.vmf
[+upd] /csssdk/csssdk_logic_compare.vmf
[+add] /csssdk/csssdk_logic_lineto.vmf
[+upd] /csssdk/csssdk_logic_measure_movement.vmf
[+upd] /csssdk/csssdk_logic_multicompare.vmf
[+upd] /csssdk/csssdk_logic_relay.vmf
[+fix] /csssdk/csssdk_logic_timer.vmf
[+upd] /csssdk/csssdk_material_modify_control.vmf
[+upd] /csssdk/csssdk_math_colorblend.vmf
[+upd] /csssdk/csssdk_math_counter.vmf
[+upd] /csssdk/csssdk_math_remap.vmf
[+upd] /csssdk/csssdk_momentary_rot_button.vmf
[+upd] /csssdk/csssdk_move_rope.vmf
[+add] /csssdk/csssdk_multisource.vmf
[+upd] /csssdk/csssdk_NAVIGATION_MESH.vmf
[moved] /csssdk/csssdk_NAVIGATION_MESH.vmf  >  /csssdk/additional/csssdk_NAVIGATION_MESH.vmf
[+upd] /csssdk/csssdk_NAVIGATION_MESH_2.vmf
[moved] /csssdk/csssdk_NAVIGATION_MESH_2.vmf  >  /csssdk/additional/csssdk_NAVIGATION_MESH_2.vmf
[+upd] /csssdk/csssdk_OVERVIEW.vmf
[moved] /csssdk/csssdk_OVERVIEW.vmf  >  /csssdk/additional/csssdk_OVERVIEW.vmf
[+add] /cstrike/resource/overviews/csssdk_OVERVIEW.txt
[+fix] /csssdk/csssdk_path_track.vmf
[+upd] /csssdk/csssdk_phys_ballsocket.vmf
[+upd] /csssdk/csssdk_phys_constraint.vmf
[+upd] /csssdk/csssdk_phys_constraintsystem.vmf
[+upd] /csssdk/csssdk_phys_convert.vmf
[+upd] /csssdk/csssdk_phys_hinge.vmf
[+upd] /csssdk/csssdk_phys_keepupright.vmf
[+upd] /csssdk/csssdk_phys_lengthconstraint.vmf
[+upd] /csssdk/csssdk_phys_magnet.vmf
[+upd] /csssdk/csssdk_phys_motor.vmf
[+fix] /csssdk/csssdk_phys_pulleyconstraint.vmf
[+upd] /csssdk/csssdk_phys_ragdollconstraint.vmf
[+upd] /csssdk/csssdk_phys_ragdollmagnet.vmf
[+upd] /csssdk/csssdk_phys_slideconstraint.vmf
[+upd] /csssdk/csssdk_phys_spring.vmf
[+upd] /csssdk/csssdk_phys_thruster.vmf
[+upd] /csssdk/csssdk_phys_torque.vmf
[+upd] /csssdk/csssdk_player_speedmod.vmf
[+upd] /csssdk/csssdk_player_weaponstrip.vmf
[+upd] /csssdk/csssdk_point_anglesensor.vmf
[+fix] /csssdk/csssdk_point_angularvelocitysensor.vmf
[+upd] /csssdk/csssdk_point_camera.vmf
[+fix] /csssdk/csssdk_point_clientcommand.vmf
[+upd] /csssdk/csssdk_point_enable_motion_fixup.vmf
[+upd] /csssdk/csssdk_point_hurt.vmf
[+upd] /csssdk/csssdk_point_playermoveconstraint.vmf
[+add] /csssdk/csssdk_point_proximity_sensor.vmf
[+add] /csssdk/csssdk_point_push.vmf
[+fix] /csssdk/csssdk_point_servercommand.vmf
[+fix] /csssdk/csssdk_point_spotlight.vmf
[+upd] /csssdk/csssdk_point_surroundtest.vmf
[+fix] /csssdk/csssdk_point_teleport.vmf
[+fix] /csssdk/csssdk_point_template.vmf
[+upd] /csssdk/csssdk_point_tesla.vmf
[+upd] /csssdk/csssdk_point_viewcontrol.vmf
[+upd] /csssdk/csssdk_prop_detail.vmf
[+upd] /csssdk/csssdk_prop_door_rotating.vmf
[+upd] /csssdk/csssdk_prop_dynamic.vmf
[+upd] /csssdk/csssdk_prop_dynamic_ornament.vmf
[+upd] /csssdk/csssdk_prop_dynamic_override.vmf
[+upd] /csssdk/csssdk_prop_physics.vmf
[+upd] /csssdk/csssdk_prop_physics_multiplayer.vmf
[+upd] /csssdk/csssdk_prop_physics_override.vmf
[+upd] /csssdk/csssdk_prop_ragdoll.vmf
[+add] /csssdk/csssdk_prop_sphere.vmf
[+upd] /csssdk/csssdk_prop_static.vmf
[+upd] /csssdk/csssdk_shadow_control.vmf
[+fix] /csssdk/csssdk_sky_camera.vmf
[+add] /csssdk/csssdk_spark_shower.vmf
[moved] /csssdk/csssdk_SAVE_VALUE_IN_ALL_ROUNDS.vmf  >  /csssdk/additional/old/csssdk_SAVE_VALUE_IN_ALL_ROUNDS.vmf
[+upd] /csssdk/csssdk_SMOOTHING_GROUPS.vmf
[moved] /csssdk/csssdk_SMOOTHING_GROUPS.vmf  >  /csssdk/additional/csssdk_SMOOTHING_GROUPS.vmf
[+add] /csssdk/additional/csssdk_STRIP_C4.vmf
[+add] /csssdk/csssdk_target_changegravity.vmf
[+add] /csssdk/csssdk_test_effect.vmf
[+upd] /csssdk/csssdk_test_traceline.vmf
[moved] /csssdk/csssdk_TOOLSBLACK.vmf  >  /csssdk/additional/csssdk_TOOLSBLACK.vmf
[moved] /csssdk/csssdk_TOOLSBLOCKBULLETS.vmf  >  /csssdk/additional/csssdk_TOOLSBLOCKBULLETS.vmf
[moved] /csssdk/csssdk_TOOLSBLOCKLIGHT.vmf  >  /csssdk/additional/csssdk_TOOLSBLOCKLIGHT.vmf
[moved] /csssdk/csssdk_TOOLSBLOCK_LOS.vmf  >  /csssdk/additional/csssdk_TOOLSBLOCK_LOS.vmf
[moved] /csssdk/csssdk_TOOLSCLIP.vmf  >  /csssdk/additional/csssdk_TOOLSCLIP.vmf
[moved] /csssdk/csssdk_TOOLSDOTTED.vmf  >  /csssdk/additional/csssdk_TOOLSDOTTED.vmf
[+upd] /csssdk/csssdk_TOOLSHINT.vmf
[moved] /csssdk/csssdk_TOOLSHINT.vmf  >  /csssdk/additional/csssdk_TOOLSHINT.vmf
[+upd] /csssdk/csssdk_TOOLSHINT_2.vmf
[moved] /csssdk/csssdk_TOOLSHINT_2.vmf  >  /csssdk/additional/csssdk_TOOLSHINT_2.vmf
[+upd] /csssdk/csssdk_TOOLSHINT_3.vmf
[moved] /csssdk/csssdk_TOOLSHINT_3.vmf  >  /csssdk/additional/csssdk_TOOLSHINT_3.vmf
[moved] /csssdk/csssdk_TOOLSINVISIBLE.vmf  >  /csssdk/additional/csssdk_TOOLSINVISIBLE.vmf
[moved] /csssdk/csssdk_TOOLSINVISIBLELADDER.vmf  >  /csssdk/additional/csssdk_TOOLSINVISIBLELADDER.vmf
[moved] /csssdk/csssdk_TOOLSINVISMETAL.vmf  >  /csssdk/additional/csssdk_TOOLSINVISMETAL.vmf
[moved] /csssdk/csssdk_TOOLSNODRAW.vmf  >  /csssdk/additional/csssdk_TOOLSNODRAW.vmf
[moved] /csssdk/csssdk_TOOLSPLAYERCLIP.vmf  >  /csssdk/additional/csssdk_TOOLSPLAYERCLIP.vmf
[+add] /csssdk/csssdk_trigger_brush.vmf
[+upd] /csssdk/csssdk_trigger_gravity.vmf
[+upd] /csssdk/csssdk_trigger_hurt.vmf
[+fix] /csssdk/csssdk_trigger_impact.vmf
[+upd] /csssdk/csssdk_trigger_look.vmf
[+upd] /csssdk/csssdk_trigger_multiple.vmf
[+upd] /csssdk/csssdk_trigger_once.vmf
[+upd] /csssdk/csssdk_trigger_playermovement.vmf
[+upd] /csssdk/csssdk_trigger_proximity.vmf
[+upd] /csssdk/csssdk_trigger_push.vmf
[+upd] /csssdk/csssdk_trigger_remove.vmf
[+upd] /csssdk/csssdk_trigger_soundscape.vmf
[+upd] /csssdk/csssdk_trigger_teleport.vmf
[+upd] /cstrike/maps/csssdk_trigger_teleport.nav
[+upd] /csssdk/csssdk_trigger_vphysics_motion.vmf
[+upd] /csssdk/csssdk_trigger_wind.vmf
[+upd] /csssdk/csssdk_WATER.vmf
[moved] /csssdk/csssdk_WATER.vmf  >  /csssdk/additional/csssdk_WATER.vmf
[+upd] /csssdk/csssdk_water_lod_control.vmf
[+upd] /csssdk/csssdk_WEAPON.vmf
[moved] /csssdk/csssdk_WEAPON.vmf  >  /csssdk/additional/csssdk_WEAPON.vmf
[+upd] /csssdk_add/csssdk_PHYSIC_ROPE.vmf
[moved] /csssdk_add/csssdk_PHYSIC_ROPE.vmf  >  /csssdk/additional/csssdk_PHYSIC_ROPE.vmf
[+upd] /csssdk_add/csssdk_SAVE_VALUE_IN_ALL_ROUNDS.vmf
[moved] /csssdk_add/csssdk_SAVE_VALUE_IN_ALL_ROUNDS.vmf  >  /csssdk/additional/old/csssdk_SAVE_VALUE_IN_ALL_ROUNDS.vmf
[+upd] /configs/navedit.cfg
[moved] /configs/navedit.cfg  >  /+files/navedit.cfg
[+upd] /configs/overview.cfg
[moved] /configs/overview.cfg  >  /+files/overview.cfg
[-del] /csssdk_add/
[-del] /configs/