// see also file "soundscapes_manifest.txt"

"my_soundscape_triggerable.Outdoor"
{
	"dsp"	"1"
	"dsp_volume"	"1"

	"playlooping"
	{
		"volume"	"0.3"
		"pitch"		"100"

		"wave"		"ambient/wind/wind_outdoors_1.wav"
	}

	"playrandom"
	{
		"time"		"15,30"
		"volume"	"0.5"
		"pitch"		"90,110"

		"rndwave"
		{
			"wave"	"ambient/wind/wind_gust_2.wav"
			"wave"	"ambient/wind/wind_gust_8.wav"
			"wave"	"ambient/wind/wind_gust_10.wav"
		}
	}

	"playlooping"
	{
		"position"	"0"
		"pitch"		"100"
		"volume"	"0.9"
		"soundlevel"  	"SNDLVL_70dB"

		"wave"		"ambient/gas/steam_loop1.wav"
	}

	"playlooping"
	{
		"position"	"1"
		"pitch"		"100"
		"volume"	"1.0,0.7"
		"soundlevel"  	"SNDLVL_65dB"

		"wave"		"ambient/fire/fire_med_loop1.wav"
	}
}


"my_soundscape_triggerable.Indoor"
{
	"dsp"	"7"
	"dsp_volume"	"1"

	"playlooping"
	{
		"pitch"		"100"
		"volume"	"0.9"

		"wave"		"ambient/atmosphere/corridor2.wav"
	}

	"playlooping"
	{
		"position"	"0"	
		"pitch"		"100"
		"volume"	"0.5"
		"soundlevel"  	"SNDLVL_50dB"

		"wave"		"ambient/misc/flour_light_loud.wav"
	}
}